Semedori

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    Keywords: EndGame

Chinese: -
Japanese: 攻め取り (semedori)
Korean: -

Semedori is a situation where a player will be forced to capture a group of stones when her opponent fills dame.

Sometimes, this is the result of middle game fighting, at other times it is an endgame technique, where you add a cut or remove eyes so that some part of an opponent's group is in long term danger.

[Diagram]
W1 makes semedori.  

In the example to the left, W1 makes sure that black cannot make an eye. That means that Black will, at some point in the future, have to capture the white+square marked white stones, otherwise White can create seki. Note that there is no urgency to make the plays, as white cannot play b without making an approach move at a. When White plays a, Black will have to play one of the circled points to avoid seki. Had black played at W1, he would have created an eye, and the two circled points would have been his territory. These two points are the additional gain of the semedori here for White.


Examples

[Diagram]
Semedori example 1  

In this example, if Black plays first at a, he makes a point there and has eleven points. If instead White plays at a, he has placed Black into semedori, forcing him to eventually capture and remove the three circled white stones and reducing his territory to eight points. Thus this play at a is much bigger than it might look at first glance. In a real game, forcing a semedori could be worth even more, depending on the number of liberties the group that you force the other side to capture has.

[Diagram]
Semedori example 2  

Another example, albeit highly contrived. White is alive, of course, and the black+circle stones are dead, but if Black plays at a, since the upper group has only one eye, the result is a semedori situation requiring White eventually, once Black fills the surrounding liberties, to play three extra moves inside his own territory, at the marked points, to capture and remove the black+circle stones.

[Diagram]
One point sente  

Although semedori could be created by a crafty tesuji, more often it's a result of a complex middle-game battle. And because semedori often arises in the endgame, some assume it is an endgame-specific phenomenon, but actually it can occur at any point in the game (although normally the stones will not need to be removed until late in the game, as dame points are filled).

But here is an example that is an endgame semedori-based tesuji, from StrangeEndings. Black can reduce White's corner in sente using the semedori principle, by playing B1. (Note that White plays W4 here to prevent a ko.) White has to fill at the marked points and eventually capture and remove B1 and B3, for 5 points of territory in order to prevent a seki when Black fills the outside liberties. If White plays the reverse sente at 1, he gets 6 points of territory.


The Japanese term, written 攻め取り, literally means "attack and capture". An alternative Japanese term is uchiage (打ち上げ), literally "play and take off". If a native English term is preferred "forced capture" is possible.

See /Discussion, much of which has now been reflected in this page.


See also


Paths: <= Endgame =>   ·   <= Good Play =>   ·   <= Invasion itinerary =>
Semedori last edited by 68.122.9.9 on February 21, 2011 - 21:58
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