Running fight example 1

    Keywords: Opening, MiddleGame
[Diagram]
Anti-minichinese  



Charles Matthews I have no great confidence in my understanding of running fights, particularly the sort of ones that start on sides when adrenaline-soaked counter-pincers are made. I thought I'd start posting some examples with database analysis, to sort out the typical pro ways of handling them.

This is a normal type of side pattern current in pro games: W2 prevents a mini-chinese, and now it starts to get interesting. In a game Matthew Cocke 5d (Black)- Quentin Mills 3d just played in the British Championship, B3 was played (this is less common than Black a or b in pro games, but still often seen).

[Diagram]
Anti-minichinese (continuation)  

In reply to black+circle, there were W1 and then W3. After that there are six groups on the side, and just one, Black's right-hand corner, is at all settled.

Analysis: 26 games in which W1 is played in 13, followed by a in 7. The answer was at B2 in 8 games, so this exchange follows the widest path

Not so for W3. In 7 out of those 8 games, White jumped at b: which could be seen as preparation for the invasion, but gives away some territory.

[Diagram]
Yang-Paek  

So now down to one model game Yang Chae-ho-Paek Seong-ho. B1 by Yang, one of the strongest Korean 9 dans, is followed by the catenaccio joseki (see discussion at discarded joseki). Naturally Black is settling one group; while making black+circle hard to capture on a large scale - which can be called light play of a kind.

Game continued White a, Black b.

Matthew Cocke continued with B3 at c.


Running fight example 1 last edited by CharlesMatthews on May 8, 2003 - 14:23
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