|Table of contents|
This is becoming a small collection of extensively commented games, with lots of alternative lines of play and lots of questions. It serves as entry points to, and examples of, most strategic, tactical and theoretical material at SL (and in time perhaps all such material).
- a Go Seigen game from the Shin Fuseki period,
- a Takemiya cosmic Go moyo game,
- Iwamoto Kaoru bean scattering Go,
- O Meien with original opening moves,
- Ma Xiaochun floating style,
- a modern Korean fighting game,
- Fhayashi: can we dig up a Dosaku game as well?
- MarcinKaminski: In future I'd love to see a game of Jowa, one of the Go Sages?
- Imagist: I've heard from a number of sources that Takagawa Shukaku's games are good for beginners to look at because he focused a lot on good shape. I'd like to see one of his games commented.
See also Professional Player's Go Styles. Amateur games at several levels are welcome.
The commentary provides the reasoning, rules out or discusses alternative moves, and gives a foundation of how to think about the big decisions in a game. In the case of illustrative amateur games, the most egregious mistakes will be explained and corrected. The games will be populated with links into the rest of SL.
- Cosmic game Takemiya Masaki 5dan - Hashimoto Shoji 9 dan. This is probably one of the games which gave 5 dan Takemiya the title "9 dan killer"! (still adding moves)
- Go Seigen game
- Cho Chikun vs. Kobayashi Koichi - 37th Honinbo Round 4
(notice: Difference Between Pros and Amateurs)
- Fhayashi(W) - Koing - ( sgf) is a game at about 10kyu.
- AvatarDJFlux 2k vs Carlo Nitsch 1D: a game at intermediate level