Opposing komoku example

This page needs wiki master editing.
Comment: unless we want this to remain the longest page on Sensei's Library. It's quite funny how far you can go from just two stones.


Table of contents Table of diagrams
Facing komoku
Facing komoku (1)
Facing komoku (2)
Facing komoku (3)
Three-space extension, Black invades
Three-space extension, Black defers the invasion
Kosumi
Keima
Tenuki on the right
Tenuki on the right
high seems to be the standard
low is unsatisfying

game continuation - moves 9-14 (3)
game continuation - moves 9-17 (4)
allowing the empty triangle out - white is not split
stand
Splitting the left
Splitting the left
alternative
alternative
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)
Kawakita Konosuke (W) - Kishimoto Saichiro (B), moves 31-34
Honinbo Dochi (W) - Horibe Innyu
Honinbo Dochi (W) - Horibe Innyu
Honinbo Dochi (W) - Horibe Innyu
Facing komoku (4)

game continuation: moves 21-23
game continuation: moves 24-
game continuation: moves 24-26
Shibori
Shibori
Shibori
Shibori -g-
Shibori -h-
Shibori -h-
Shibori -h-
Shibori -h-
Death?
White seems to win by 1 liberty
White seems to win by 1 liberty
Excurs: white's attachment does not work
Excurs: Black captures, white edge ponnuki
Excurs: white's attachment does not work
possibilities after move W24
possibilities after move W24
game continuation: moves 27-
Still shibori
connection W1 (= empty triangle) is not possible
game continuation: moves 27-29
game continuation: moves 27-29
game continuation: moves 27-32
game continuation: moves 33-39
game continuation: moves 40-
game continuation: moves 40-41
another shape
game continuation: moves 40-47
game continuation: move 48
game continuation: moves 48-49
game continuation: moves 50-58
game continuation: moves 59-64
game continuation: moves 59-64
game continuation: moves 65-71
game continuation: moves 71-
discussion
game continuation: moves 71-80
game continuation: moves 81-86
game continuation: moves 87-91
game continuation: moves 92-100
game continuation: moves 101-110
game continuation: moves 111-120
tough for White - all influence neutralized
game continuation: moves 121-130
game continuation: moves 130-133
game continuation: moves 134-
game continuation: moves 134-135
Painful.
Painful.
Painful.
Painful.
Alternative
Alternative for W9
Alternative for Black 135?
If White is greedy and tenukis ...
bad aji?
bad aji?
the ladder
another way to deal with the cutting stone...
continuation
only a little bit better
continuation
continuation
continuation W2 elsewhere (1)
continuation W2 elsewhere (2)
continuation W2 elsewhere (3) seki on the right
continuation W2 elsewhere (4) seki
continuation W2 elsewhere corner a
continuation W2 elsewhere corner b(i)
continuation W2 elsewhere corner b(ii) B3 at circled stone
continuation W2 elsewhere corner b(iii) alternative for B5
(5) seki on the right
continuation W2 elsewhere (6) seki on the right
continuation W2 elsewhere (7) seki on the right
continuation W2 elsewhere (8) seki on the right

[Diagram]
Facing komoku  

black+circle and white+circle form a opposing komoku position. (JP. Kenka Komoku)
It might be that many positions are also covered by the other fusekis, where they could occur.

[Diagram]
Facing komoku (1)  

tderz: In first instance, one would conclude that the position is less advantageous for White, because B3 is as well a pincer as an extension from B1.

On the other hand ....

what to write here? Please comment!

  • Perhaps one could play Wa+b?
  • Another option is, e.g. to split up the left by offering to sacrifice W2.

Alex: Facing komoku is generally regarded as a bad idea for White, because Black will be able to approach first and thereby gain advantage, as here. His pincer supports his approach stone. For Black, playing a facing komoku is viable, because White must choose between approaching and allowing Black to take the last corner, or vice versa.

Playing a and b is thinkable for White, but regardless of how she plays, Black will always be a move ahead in the fighting on this side of the board, so there is no easy way out.

tderz: Alex, I agree with you about this fuseki being more stressfull and complicated for white up to disadvantageousness. As said initially, I played it experimentally on purpose. It was a serious club ladder game 45min/15s byo.

Alex: Sorry, I know I'm telling you things you know already - you're stronger than me, after all. That comment was directed more at a general audience, since facing komoku is a general strategic principle, not something specific to your game.

tderz: Thanks for the link, Alex, I will check it out! I was only looking for facing komoku, but did not imagine the search term opposing. I could not find anything in my fuseki books (except Kajiwara's generalizing "Move W2 lost the game"
BTW, how do we now who is stronger - after all we never played, and my ideas might be deadwrong anyway.

Alex: Well, your homepage says you're 3d on KGS, whereas I'm only 3d CGA, which is a bit weaker than KGS ranks. But you're right, we don't really know.

tderz: I didn't show you my 1k?-account on KGS yet! OK, I got told and believe that I am not so bad in middle game, but perhaps my fuseki strength is only 5k.

Alex: Ah, okay. I often feel like I'm a fair bit stronger than my rank at fuseki and the early middlegame. Back when I was a 1d, I played a 5d in an even game, who told me afterwards that he felt I'd been beating him for the first 50 moves or so. Of course, I messed up horribly later. For me, the hardest part of the game is around the late middlegame / early yose, when I tend to get distracted by all the clutter.

[Diagram]
Facing komoku (2)  

For experimental reasons I tried W4+W6.
W8 was meant to split up the left in sente.

[Diagram]
Facing komoku (3)  

I expected B1+B3(or b).
The idea was, that white+circle is further away (than white a) from the black top left corner and therefore cannot be pincered by Black c.

Alex: I prefer W2 one line lower, since it's more severe against Black's hoshi in the lower left. Then if Black plays B3, White gets to make a double kakari.

tderz: I tried to find something in Joseki or Fuseki books, but unfortunately to no avail.
As I understand now, Black does not want to play B1+B3, as black+circle is too far away.
That's why he did only B3. (I guess)

Alex: Interesting. I've always thought of the B1-B3 combination as a desirable shape in most circumstances and wouldn't have hesitated to play it here. However, I see the point that black+circle is far enough away to allow White to make use of her stone, while Black's thickness is already erased by the stable White group below.

tderz: W2 one line lower did not occur to me, it is an interesting idea. Of course "there is no free lunch" (it's not better without disadvantages), because a 3-line extension is open to an invasion, hence actually need reinforcement (honte) or a double-kakari is not possible anymore (esp. if Black invades first and settles both Black and White)

[Diagram]
Three-space extension, Black invades  

Alex: Of course it has its ups and downs. What made me think of it is the same move cropping up in the orthodox fuseki (see "three space extension from the wedge" on that page). If Black invades immediately, it will probably end with White taking gote to capture the invading stone, while Black extends as shown there. So, White fails to gain sente, but is actually stronger than the two-space extension (at the expense of letting Black reinforce his corner). This strength will help White in whatever happens in the top left.

tderz: nice idea - next black a or b?

Alex: I think a. Black's pincer on the top side already supports his kakari, so I don't think any further play there is urgent. None of the common joseki that I can think of give White a result so good that Black would want to avoid it.

[Diagram]
Three-space extension, Black defers the invasion  

Alex: If Black just extends, White could slide at a and play the honte move at b, but since here - unlike in the orthodox fuseki - there was no checking extension, I would prefer to make an extension in the other direction from the wedge stone. That makes White safe enough above that she can probably just answer the invasion by taking the corner. W4 also makes it a bit harder for B to decide how to handle white+circle. Disclaimer: This paragraph and associated diagram are straight out of my head, not based on any real games or theory I've seen, so they may be utter nonsense.

tderz: W2+W4 look nice (for white, to me).

Alex: Me too. I'd be happy with this result, as White. However, it does seem to me that if this is the plan, White might want to have made his original wedge move on the fourth line. Or not. Maybe in this situation it's okay to be flat, in return for the added solidity.


Black Kosumi in the corner

[Diagram]
Kosumi  

Bill: Interesting discussion. :-)

It may be a little old-fashioned, but B1 is worth considering. (I would play the kosumi-tsuke, myself, though.)

Then W2 looks good.


tderz: What would/could happen afterwards?

Bill: Maybe Bp - Wq, Bm.

Are you (for White satisfied with Black a to e?

Yes (given the previous play). Then Wh. Black will make thickness in the top left, but Be feels a little close, and white+circle is working.

Or would White react differently?
How important is White f? Or should one rely on white g (or h?) after a black kake k?
What, if Black plays kosumi-tsuke m?

Bm is the reason for B1, in my view. I think that's a better formation than the hane, because of white+circle. Black is facing in the right direction to build a moyo.

How important is the n area?
I cannot help it, fuseki is to me a bunch of unanswered question.

Bill: After posting this diagram, I liked W2 so much that I now think that maybe B2 instead of a play in the top left is best. I showed this position last night to a US 5-dan friend. He immediately said B2.

[Diagram]
Keima  

tderz: You mean this keima-press-B1, right?

The black+circle is quite far away, White might dare to attach W2 and accept the inside hane B3.

Bill: I don't think that works so well. It's hard to find a good play for White in the top right after B1. White wishes he had started on the 3-3 instead of the 3-4.

On the other hand, I find also the W2's on the left very tempting (= tenuki on the right).

Bill: Very complicated. But white+circle is a little too far away, no?

[Diagram]
Tenuki on the right  

tderz: If, after the right tenuki, Black approaches at B1, W2+W4 look nice
(of course not all 3 black+square are present :-) )
This -again - will depend much how the top left white+square result will look like.

[Diagram]
Tenuki on the right  

tderz: This B1 is possible too.
Should White worry about how to handle it?


Excurs low vs. high approach

[Diagram]
high seems to be the standard  

tderz: Alex, what you say seems to be the professional consensus. I checked a bit some books ("Fuseki", Vol. 2, Y27) and found indeed much more on the high W1 than my low a.
Even the two-space-high kakari b appears.

Please notice that black+circle on the right is a low kakari in the references (vs. a high kakari in the game).

[Diagram]
low is unsatisfying  

Commentary: "...seems to be lacking for White ..."

[Diagram]
 

Commentary: "...white's pincer W3 looks promising..." Will try this next time !

Alex: Yes, I like this. If White finds herself stuck in an opposing komoku situation (e.g. if Black made the opposing komoku on move 3 and White decided to take the last corner instead of approaching), a distant approach is a good strategy. This is because the advantage in an opposing komoku situation goes not to the player who plays first, but to the player who pincers first. Distant approaches discourage pincers, but if the opponent plays something like B2 here, then it is the second player who ends up pincering first, for a good result.


The empty triangle

[Diagram]
game continuation - moves 9-14 (3)  

[17] What actually happened was, that Black kosumi-tsuked-ed B1,
White didn't want to be heavy with tachi W4, hence played W2 instead,

Alex: Here's another thought. Since you said that B doesn't want to play B1 and W4 (which is why he didn't start with W4), couldn't you tenuki? That is, the usual reason you don't ignore a kick like B1 is that it allows the opponent to play at W4 for good shape. So if Black doesn't want to play there... what's he going to play instead? Certainly not a... there's no reason for Black to crawl on the second line...

tderz: Black did not like to crawl with B3=W6 and give White a small wall (with later chance for some white invasion i), so he played for the direct cut
and ready is the mess!

W6 wants to exploit the liberty problems of the empty triangle.

Alex: I don't think this is an acceptable result for White, as she is split into two weak groups and has essentially nothing to show for it. You wanted to avoid playing W2 at W4, but ended up playing W4 anyway. If light play was the goal, W2 at B5 would have been the normal idea, I believe. Is there a viable sabaki sequence starting with something like a? I don't know.

tderz: Light play was the goal if Black subdues with B6 as reply (but he refused). Now White played W4 anyway AND Black has an empty triangle.

Alex: I still don't believe that Black's empty triangle makes up for White's weak groups, since his corner is alive after B9.

[Diagram]
game continuation - moves 9-17 (4)  

tderz: (Alex: "white split in 2 groups is bad") If it had not been my own game, I had agreed with you immedeately.

So I was looking for higher authorities and could not even find one entry for my sequence - so it must be pretty disadvantageous.

[Diagram]
allowing the empty triangle out - white is not split  

tderz: By allowing the empty triangle out - white is not split. B9 or c and after W10 follow Black a and White b (hence my white+circle is misplaced - too far).
Furthermore, Rui Naiwai comments "Black's corner territory is too big. This is White's loss... should be reserved for special situations"

Imagine a later black magari (bend) at d. This is powerful!

Alex: Yeah. Worse, there's very little aji in the marked stone. I don't think it would have to be very special situations indeed for me to want to play this.

Until now I have not found any sequence where books/professionals give their approval. ---> Conclusion, the low kakari (W6 in the game) leads to problems and should better be avoided in the future.


The stand & other alternatives

[Diagram]
stand  

tderz: Almost in all diagram & references they stand.
White can continue with a, b or c.

[Diagram]
Splitting the left  

tderz: Rui Naiwei states in "Essential Joseki" that the consideration of the relationship W2+W4 vs. the lower left corner is very important
(I guessed so too :-) ).

[Diagram]
Splitting the left  

tderz: Also this W4 to W6 is offered.

[Diagram]
alternative  

tderz: I quite like this:
W2 is local tenuki, resp. elsewhere (.e.g. my C10)

Alex: Yeah, this is cute. Good example of light play. Though again, best saved for special circumstances, as Black is taking a fairly large amount of profit.

[Diagram]
alternative  

tderz: This seems to be an "old Joseki".
There is , however a tight-looking sequence after the black hane a (instead of B1), which seems to be too good for the given circumstances here.


Similar(?) games in history?

[ext] A SCENE ON GAME DAY AT THE SHISHOKAI

[Diagram]
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones  

tderz: Honinbo Shuei - Tanaka Masaki 3-dan with 2 stones in the year 1899
W5 is here 2 lines tighter to B2.

[Diagram]
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones  

tderz: please notice W3 here, it's marvellous!
As usual in Go, the order of moves W5, W7 and W9 is important, Black is forced to play B10.

[Diagram]
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones  

tderz: W1 is more than a just a geta-type tesuji, it is also a strategic move which allows Black to take some stones.
In exchange, White gets a wall in sente.

[Diagram]
Honinbo Shuei - Tanaka Masaki 3-dan, 2 stones  

tderz: White gets kakari W9 with a backing wall.


[Diagram]
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)  

tderz: Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)

[Diagram]
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)  

tderz:

[Diagram]
Kawakita Konosuke (W) - Kishimoto Saichiro (B), Tenpo 11 (1840)  

tderz:

[Diagram]
Kawakita Konosuke (W) - Kishimoto Saichiro (B), moves 31-34  

tderz:


[Diagram]
Honinbo Dochi (W) - Horibe Innyu  

[tderz: Honinbo Dochi (W) - Horibe Innyu
Honinbo Dochi lived from 1690-1727.

[Diagram]
Honinbo Dochi (W) - Horibe Innyu  

tderz:

[Diagram]
Honinbo Dochi (W) - Horibe Innyu  

tderz: W2 here is spectacular too, IMO.


Life of the black corner

[Diagram]
Facing komoku (4)  

White continued (in our amateur club game) with the hane W1 before jumping to W3.
If black should take it with b (unlikely), white can sacrifice it for c.
On the other hand, if White gets a chance to connect at both b and d, the black corner can be killed by white e.
Black knows this and will attack the white+circle.

[Diagram]
 

tderz: I would not been bothered by a B1-B5 here (is B5 honte? and better than a further stretch?) which is too easy for white, because she getas black+circle with W6.
Furthermore, Black does not need to capture now, because he can always capture at b, and even if both white+circle are saved and white b is connected make life then at f.

[Diagram]
game continuation: moves 21-23  

tderz: Black plays the very, very nice B3!

[Diagram]
game continuation: moves 24-  

tderz: White cannot and should not move out with an empty triangle at g, because that one would simply be captured by Black at B1 (black has always the push p in reserve).
Connecting at d only costs liberties and is thus bad style too.

[Diagram]
game continuation: moves 24-26  

tderz: The ugly W3 is forced. If W3 at g, Black t captures these stones.

What should Black play next? Your comments please!


Shibori

[Diagram]
Shibori  

W6 at W1.

Bill: I like shibori. :-)

tderz: Me too, yet unfortunately in this position I had the white stones



[Diagram]
Shibori  

tderz: This is the position after the shibori.
Black has (at least) two choices, which are mutually exclusive:

  • Black a
    • if then White moves out with b, which induces Black c, then White d, each side has done bad and good moves; the evaluation must be: "Will the center stones be captured or the upper white stones?". Black has only one weak group.
[Diagram]
Shibori  

tderz: After the shibori I prefer this B1 over the suggested hane at a (=B7 above).
White could defend now the immediate capture of her cutting stones by

  • a <-> slow -> leads to capture of upper white group by black i,
  • e?
  • f?
  • g is bad style and leads to fast defeat of the upper group: ....
[Diagram]
Shibori -g-  

tderz: Black g leads to variations like this.
White seems dead above.
Even if not dead, White is totally enclosed and stands very unfortunate.

[Diagram]
Shibori -h-  

tderz: ladders are ok for White. Still ...

[Diagram]
Shibori -h-  

tderz: ... this standard technique by Black is annoying:
W2 etc. kikashis first, now Black must answer, if B1 wants to hold up the squeeze.

[Diagram]
Shibori -h-  

tderz: By playing white h, thereby inviting black to squeeze, playing intermediate kikashis, the situation has somewhat changed though: the corner became vulnerable and the white top group is not as weak as it looks: ....

[Diagram]
Shibori -h-  

tderz: After W2-W6, Black must decide whether he wants to (try to) capture by Black k or make life with l. suggestions?

[Diagram]
Death?  

Bill: How about W6? tderz: keima W6, two diagrams above, is indeed not necessary for White.

[Diagram]
White seems to win by 1 liberty  

tderz: white+circle indeed seems to capture by just 1 liberty.
W6 at B7 does not seem to work (B7 at W6).

[Diagram]
White seems to win by 1 liberty  

tderz: usually White should play W4 at W6 (direct atari), I guess.
Just for the ease of editing I play W4 like this here.

[Diagram]
Excurs: white's attachment does not work  

tderz: How to continue for White?

[Diagram]
Excurs: Black captures, white edge ponnuki  

tderz: Black captures white, therewith save his group, White only gets an edge ponnuki.

[Diagram]
Excurs: white's attachment does not work  

tderz: White got 6 liberties vs. Black's 4 in the corner.



...to be contnd.


The clamp

[Diagram]
possibilities after move W24  

tderz: B2 threatens to capture Wc with Bg, hence White had to play there herself (gote). Then black could hane at h or play somewhere else.

[Diagram]
possibilities after move W24  

tderz: [11] Perhaps this B4? It has the advantage that it does not help the upper white group. Black could attack it later wit k or better (?) enclose it with m.

White can only connect to white+square, not achieve much more.
On the other hand, once white has connected to white+square with Wh, she could play d, if then Black connects underneath with u, killing chances vs. the corner reappear (however that depends on Black replying to Wy with Bz and on Bv and whether an exchange Bw-Wt has taken place or Bv-Ww (then Wx is possible)).

In any case, Black could always give up B2+black+circle, play Bf, then he has gained one move, because he did not answer the slow Wd-connection.
Black would not worry, White had then played there 8 stones only to capture 2 black stones.

So, up to now, I quite like this B4 with the Bm follow-up.
White has not much to chose now, there is no time for Wp, Wh is urgent (Wd takes own liberties and leads to capture).


Game continuation: moves 27-

[Diagram]
game continuation: moves 27-  

tderz: I wonder whether cutting now at B1 is the best move.


[Diagram]
Still shibori  

W6 fills at W1.

Bill: The shibori is still possible. In fact, it is better for Black after the black+circle - white+circle exchange.

After W6, maybe B7 is best.

tderz: excactly, I thought the same.
Black always has the push p in reserve,
White could only save a dango.




[Diagram]
connection W1 (= empty triangle) is not possible  

The ugly white+circle above was forced. If at W1 here, Black B2 captures pivotal stones.
(White m is followed by Black n)

[Diagram]
game continuation: moves 27-29  

tderz: W2 is forced, yet B3 looks like a thank you move, helping White to get control of the black+circle stones.
Only playing at p or q (with r as follow-up) are surely better.

[Diagram]
game continuation: moves 27-29  

tderz: White gets the chance to throw in a cut at W4.
Giving another atari at s is unnecessary as Black does not want to play there, because that would strengthen White. Hence, White can always find the time to play there if needed and is not losing options now.

[Diagram]
game continuation: moves 27-32  

tderz: Thereafter it's time to extend to W6.

Around move B23, White was in a very arkward position having two weak, split groups with funny shapes.
Now come Black's moves which bring White back in the game.

[Diagram]
game continuation: moves 33-39  

tderz: [33] I find all moves B1 to B5 extremely bad.
They are saving cutting stones which split two weak white groups, which speaks for them, but ...
... this is no compensation for their undisputable, detrimental effect on the single black+circle.

Only B7 would be better (which corresponds to a B4 after move W24, earlier above [11]).

It seems, Black wants to attack the white white+circle-group.
However, there are now 4 groups involved: two white ones, two black ones.
White has got already compensation on the top, hence can fight freely and exchange easily if necessary. What should be White's next play?
Your comments please!

[Diagram]
game continuation: moves 40-  

tderz: I thought W1 deals best with the weak white group and tries to exploit black+circle's shape problems (magari at the head of two stones).
At the same time the black+square get a little bit weaker.

What should be Black's next play? Your comments please!

[Diagram]
game continuation: moves 40-41  

tderz: B2 (=41) is understandable, but I wonder whether there are better moves.
Black hane h might look like a move having bad aji around black i or r in connection with the possibility of s, but first of all, White had to jump, perhaps to W2.

W3 attaches, makes shape for White and further is looking forward to exploit the shape problems of the black+circle.

[Diagram]
another shape  

tderz: B1-B3 is an often occuring shape - ending in gote for Black.
Should White attack with W4 or bend at b?

[Diagram]
game continuation: moves 40-47  

tderz: B4 makes a bamboo joint, W5 extends.
B6-W7 is a very bad exchange for Black, weakening the bamboo further, yet not contributing to black's strength, nor weakening white.

[Diagram]
game continuation: move 48  

tderz: Not seeing anything particuliar, this W1 allows to neutralize the left around n and jumping to somewhere in the j-area.
W1 stabilizes White.

[Diagram]
game continuation: moves 48-49  

tderz: B2 prevents the jump to the right, stabilizes Black above and attacks White somewhat.

[Diagram]
game continuation: moves 50-58  

tderz: Not seeing a direct capture, White squeezes.

[Diagram]
game continuation: moves 59-64  

tderz: can Black give atari at a?

Hoshi as ladder breaker

[Diagram]
game continuation: moves 59-64  

Ed?: Black has to play 'b' or similar in response to W6 because white has a ladder starting at 'c'. B5 at B1.
tderz: Yes, the hoshi is not a ladder breaker
(careful though, W6 should not be played at B9)

[Diagram]
game continuation: moves 65-71  

tderz: B1 to B7 followed.
Is W4 appropriate?
Is there something more effective than B7?

[Diagram]
game continuation: moves 71-  

tderz: White gives atari once, in order to stabilize that group,
then takes care of the top group with W4=74.
What will happen after a black cut at x?

[Diagram]
discussion  

tderz: What a pity . I had hoped to find out, get told or have a discussion how to deal with the cut aji at x.
Moves, options: using the other cut at b, attacking at c, the bad push d and simply n sprang to mind.

[Diagram]
game continuation: moves 71-80  

tderz: Anyway, Black cut at B5 (=B75).
White invented a special strategy with W6,
namely attacking Black's center group and thereby strengthening the white group.
Most probably it's objectively more ambitious & wishful thinking than realizable.
On the other hand - subjectively - I did not really see a very strong counter by Black, so I just tried my plan - for fun.
Black connects with empty triangle. White creeps around with W8.

[Diagram]
game continuation: moves 81-86  

tderz: For defending with B3, I think that cutting at p is more effective.
On the other hand it seems that Black is planning to invade at q or r with B3.

White helps connecting a bit more with W4, wherafter Black feels obliged to wariuchi at B5. W6 is for safety of the (lower) white group in connection with a destabilization of the black corner group.

[Diagram]
game continuation: moves 87-91  

tderz: Black attacks-extends with B1 (to me B1=q=W2 looks more overall connected & balanced).
White gets her way out with the very W2, which also separates the black center group. After B3 there seems time to exchange W4 with B5.

[Diagram]
game continuation: moves 92-100  

tderz: W1 tries to make use of the white+circle.
After B8, W1's achievement is only the firm protection of the cut x in sente.
With that sente W9 tries to make some territory at last.

[Diagram]
game continuation: moves 101-110  

tderz: W6 wants to make life for the white corner stone.
Because Black reacted (with B9, perhaps not necessary now),
that was in sente.

While W6 seems justified in first instance, with the reason to make some white life in that corner,
the addition of Black 9 is not as important.
Deducing from there, this means that W8 + W10 were White's mistakes too (cf. dia. [12].
The difference between a black extension e and a white pincer h is so crucial, that most probably White 6 is the first mistake.

[Diagram]
game continuation: moves 111-120  

tderz: W2 is the pincer, using White's thickness.
Imagine Black's last move (B1) used for making a safe extension B6, which is also a kakari and neutralizing White's influence! (cf. dia. [12] That would be very tough on White)

W6 does not want to help Black fixing up his shape.

Since around W2, White is in byoyomi (15s/move).

Neutralizing influence.

[Diagram]
tough for White - all influence neutralized  

tderz: I give this an extra diagram [12]:
This B1 makes a safe extension, neutralizing White's influence!

(White failed)

[Diagram]
game continuation: moves 121-130  

tderz: B3 secures and W4 wants to create a framework.
Black invades with B5.

B7 could (should?) have been tried at W8.

What should have been the next play? Your comments please!

[Diagram]
game continuation: moves 130-133  

tderz: B1-B3 look blunt and are often not good style.
If White connects at b, than Black is left with something like only 1 eye around e.

Instead of B1, what could have been a more flexible approach?


What should have been the next play? Your comments please!

Use of influence

[Diagram]
game continuation: moves 134-  

tderz: Being in byoyomi (15s/move) for about 20 moves now,
White must decide how to put the influence into something useful.

Connecting at b?
Connecting at b is just a second line move and only would create low territory in the fff-area, yet only if another move is added there.

If Black uses the influence of his upper wall and
invades before that around z, then White just created another weak group.

Reasons for White W1:
Hence, W1 is used to enlarge the center area and close-off Black's right group's escape route.

Last, but certainly not least, it connects the left white groups which might be troubled if Black jumps into this area (who knows what would eventually work around the cut with x; e.g. starting with Black y) and protects the cutting point j.


What should have been the next play? Your comments please!

[Diagram]
game continuation: moves 134-135  

tderz: Black chose to play B2. This was most probably careless.

Why? Where was a need and
where was a place for active reinforcement?
How? (I am really asking for comments and finding good counter-play!)


What should have been the next play? Your comments please!

Trying to kill

[Diagram]
Painful.  

unkx80: W3 is painful. =)

tderz: Exactly - that's what happened (and was White's plan).
Do you think Black must die? (I mean, in the objective sense :-) )
Second question: If you had had Black with move B2,
where would you have put it?
It should be a move which does not harm too much the right black eee group,
yet sufficiently defends the lower black group (now endangered by W3).

[Diagram]
Painful.  

Ed?: I think B4 here is good for black to live, aiming at making a second eye by playing at W9 (by threatening to break out) or a second eye inside. I don't think black can afford to play B8 at W9 as although he has access to the centre he will have no eyes on the side and white is pretty strong.



The Seki (I)

[Diagram]
Painful.  

Ed?: White gets a sente seki and W1 takes territory on the edge.

[Diagram]
Painful.  

Ed? If white cuts at instead with W10 from the previous diagram black can live but white gets very strong on the outside and takes some territory with W5. Black needs B2 to gain an extra liberty.

[Diagram]
Alternative  

Ed?: Black lives along the edge

tderz Yes, I think that W5 is likely.

[Diagram]
Alternative for W9  

Ed?: Trying to kill black by playing W1 here seems very bad since black is alive on the right, so the thickness built is useless, and this will destroy white's chances of centre territory if black lives.

tderz: Put it another way, that's White's only (?) chance to win? (I underlined if Black lives) This centre influence should be used for killing I think. I am too lazy to count territories, but after 2 alive black groups, he could nibble all center awayto s.th. meaningless.

At last there is some discussion coming up (again, 100 moves before Bill commented), thanks Ed?!


[Diagram]
Alternative for Black 135?  

tderz: With my question above, I was pondering whether Black 135 (=B2) could be around here for active protection ending in Black's sente. After White replies with o or m, Black then has time to capture white+circle with l.

[Diagram]
If White is greedy and tenukis ...  

tderz: If White is greedy and tenukis for trying to capture the right group,
then B4-B8 (or similar) is bad aji against White.

[Diagram]
bad aji?  

tderz: Connecting at d doesn't deliver eyes, hence it is useless to play there as a white ladder on B6 seems broken by black B107.

Below [21] is a better W1 for dealing with the black cut.

[Diagram]
bad aji?  

tderz: Perhaps best to take at W9 now.
Black could chose among n or x and the big d, in addition to some y-z-combi.

White seems to have lost out.

[Diagram]
the ladder  

tderz: The ladder x-y is good for Black.


[Diagram]
another way to deal with the cutting stone...  

tderz: [21] Black must chose among i and j while the cut at c is momentarily protected by atari d.

[Diagram]
continuation  

tderz: White would succeed like this.

Ed?: I think B7 at W8 gives ko.


[Diagram]
only a little bit better  

tderz: Black must play better.

[Diagram]
continuation  

tderz: last resource?
W8 takes ko, B9 can not kill the right white corner? (B9 or B9 = the t of threat?)

How come, I only see variations which are bad for White?
(That must be due to playing critical with hindsight against oneself)


The Seki (II)

[Diagram]
continuation  

Ed?: At this stage I think white has to play W6 at W8 and accept that black will get a forcing move in the centre. Connecting the circled black group at this stage to the centre with 'a' or 'b' looks gote so probably is left for later. I think black should try to connect his 2 groups with something like 'c'. White's group in the centre also looks very weak now, but if black attacks directly white can probably sacrifice while trying to kill the black group on the right on a large scale.

tderz great W6! Thanks a lot. Who are you Ed?

Ed? I live in London and am about 1 dan, haven't had the chance to play much recently. How did the game continue?

tderz Whow! From your detailed L&D analysis of the group I thought you're stronger than me (perhaps you are). The group indeed died, the right side became a neutral zone and eventually I won the game by 30+ points (he didn't count, but shove the stones together). It was by far from flawless however:

  • the strange opening [17] (ok, experimental)
  • I only got back into the game by those early bad pushing moves [33]-39
  • Black missed one strategic move [12] when he had a Sente
  • He played too softly in the middle game
  • In 15s byoyomi, I almost lost one connection on the right side (not shown), when confronted with the question of how to connect after a peep. I was forced to live which still was possible without collateral dammage. If I had lost those, perhaps a swing of 30+ points would have been involved.
[Diagram]
continuation W2 elsewhere (1)  
[Diagram]
continuation W2 elsewhere (2)  
[Diagram]
continuation W2 elsewhere (3) seki on the right  

Ed?: Note if white had played the circled stone anywhere else,
B1 would give a ko if ignored.
W4 secures the corner.

tderz Great B3! Same technique as W6 above
(It takes me some time to realize that this seki is much better than the reflex a; must be a blind spot)

[Diagram]
continuation W2 elsewhere (4) seki  

tderz: However, W4 on the left does not yield much after the cut B5. I show some more lines of the board and it becomes clearer.

W4 here just leads to a loss of stones (all!).

[Diagram]
continuation W2 elsewhere corner a  

Ed?: White can take the corner with W8 here

tderz: Nice, that was the communication I was hoping for!
Atari W8 did not occur to me!

[Diagram]
continuation W2 elsewhere corner b(i)  
[Diagram]
continuation W2 elsewhere corner b(ii) B3 at circled stone  

Ed?: White must be careful and W6 may not be best. White doesn't want black to get an eye along the edge.

[Diagram]
continuation W2 elsewhere corner b(iii) alternative for B5  

Ed?: White exchanges W6 for B7 to stop black from getting an eye along the edge (aji at 'a')

[Diagram]
(5) seki on the right  

tderz: If W4 (above in dias (3, 4) was meant as some kind of sente-measure for life, I guess the sente moves Wp-q against the seki and then the jump to W6 would be better. Aiming for sente, White could rely on the box formation after hane B5, W7 etc. and tenuki.

W1 here is not sente, because the excess of outside liberties (OL) is now only = 1, whereas the number of inside liberties (IL) is = 3. OL - IL = -1 , hence white can't win now(only after Wq OL-IL=0 and the one who starts could win; please cf. the relevant pages on senseis). Black does not need to react on the seki side and can take the hane B2. Please notice also the danger of capturing only a san-moku nakade.
Could W5 save white? What about the danger of Br?
Is White t better?
White will have no time to make a connection at c to save the upper bunch of stones.

[Diagram]
continuation W2 elsewhere (6) seki on the right  

tderz: a (usual?) jump to W1 (instead of W4 above) is dangerous.
(Perhaps) only B4 at W5 is safer and even better.

[Diagram]
continuation W2 elsewhere (7) seki on the right  

tderz: White seems alive in gote after s. (W hane x would be answered by Bs, because Wy-Bz does not work for White)
Pseudo Ko (I avoid Belgian) with W9 at t, B9=W9, W10=throw-in at B6 (iilegal move - there is a stone already), B11=t, W12=u is even better. (Sorry, realized too late that there is already a stone. That is the big problem with solving problems when typing. It's better only to look at an empty board. These numbers just confuse)

[Diagram]
continuation W2 elsewhere (8) seki on the right  

tderz: Black now could give atari at c just to end in with Wf, Bx, Ws, Bz kills,
no need assuring the seki with g.

Concluding, White could live (7) but should forget about saving her 3 stones (initiade by W4 in seki diagram (4) above).


Opposing komoku example last edited by Dieter on June 25, 2014 - 12:29
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