Wu Ren Go 1

    Keywords: Variant, Online Go

If you like to join, you are very welcome! Please read the Rules and the Discussion, and then enter your name in one of the teams.

The game has ended. /Review.


[Diagram]
Captures and Komi  

[Diagram]
Moves 51 to 60  

B51 Herman: Build the bottom while removing aji.

W52 kb: Resign. Any more moves, because of the slow rate of choosing moves (I am also at fault here), is just pedantic. I think a great deal of learning can come from a review *now* and not later, when those involved have moved on.

Anonymous: I think some commentary on R13 is in order. In retrospect it looks like a very good move, but was it?

[Diagram]
Moves 41 to 50  

B41 unkx80: Obvious move...

W42 ThorAvaTahr: Finish local shape

B43 unkx80: Strengthen the Black group. I treat W40 and B43 as miai.

W44 ThorAvaTahr: connect out!

B45 unkx80: The last big move, in the opening sense.

W46 kb: Move out, attach against the stronger side

B47 unkx80: Hane.

W48 kb: Extend - natural and thick.

B49 unkx80: Extend - build a base.

W50 kb: Block (joseki).

[Diagram]
Moves 31 to 40  

B31 Herman: Strengthen left side while leaning.

W32 ThorAvaTahr: Finishing the corner

B33 unkx80: Play at the biggest area.

W34 kb

B35 unkx80: Crawl along.

W36 kb: This must the the correct direction of play. Can White take advantage? This is a tough situation for any player, let alone amateurs ;)

B37 unkx80: It's time to settle the group.

W38 ThorAvaTahr: Defend against the peep.

B39 unkx80: Continue settling the group.

W40 ThorAvaTahr: Hane at the bottom of two?

[Diagram]
Moves 21 to 30  

B21 unkx80: Continuation of the standard sequence.

W22 kb: Only move again. Good shape inside your opponent's influence is necessary.

B23 unkx80: Get ahead in the running fight.

W24 ThorAvaTahr: Increasing the dimensionality of the white group (1D->2D) :) )

B25 unkx80: Prevent the W24 group from going home.

W26 ThorAvaTahr: going home ;)

B27 unkx80: White ignored the shoulder hit, so we turn that White stone into an armpit hit.

W28 ThorAvaTahr: Get to the other side first :P (ok getting our head out )

B29 unkx80: Now that B25 and B27 has done its job, it's time to approach the upper-left corner from the left side.

W30 ThorAvaTahr: Reinforce the corner

[Diagram]
Moves 11 to 20  

B11 unkx80: Prevent White from forming sanrensei on the left side.

W12 kb: Invade Black's enclosure on the right - over-extended by one space.

B13 unkx80: Prevents W12 from making a base.

W14 kb: The one-space jump is never bad

B15 unkx80: The one-space jump is never bad.

W16 kb: The one-space jump is never bad

B17 unkx80: The one-space jump is never bad.

W18 kb: After B17, the White stones are thin and need to be settled.

B19 unkx80: Standard reply.

W20 kb: Likewise

[Diagram]
Moves 1 to 10  

B1 Herman: If both the strongest and the weakest team member suggest this move, it cannot possibly be bad! :-)

W2 ThorAvaTahr: Multiple votes for W2 so, here we go :)

B3 unkx80: Two votes received for this move, and that's my preference too. =)

W4 kb: Star point got the most votes.

B5 unkx80: Since Herman is away, I think I'll be making moves for quite a while... until he comes back or some other captain joins the team.

W6 ThorAvaTahr: Prevent black from making two shimaris (like kanzenryu said)

B7 unkx80: Pincer cum extension.

W8 kb: Flexible shape against a loose pincer.

B9 unkx80: The common response.

W10 kb: Take a common big point.


Wu Ren Go 1 last edited by 217.152.87.113 on December 23, 2009 - 15:35
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