Miai Counting / Game Tree Pruning

Sub-page of MiaiCounting

kb is trying to find common methods of constructing game trees of positions where sente moves could crop up. NB I have attempted to read and re-read everything I can find on SL that pertains to this topic before writing this page.
These examples are also found in Miai Values List / Discussion.

The algorithm I am proposing:

  • Step 1: Construct the orthodox graph of the position. Assume all plays are gote.
  • Step 2: Evaluate the intermediate nodes of the graph and mark the miai value of a play at each node.
  • Step 3: Miai values should decrease from the root of the tree; if one increases, the local temperature rose and thus the play was sente. Starting from the top, if the temperature rises (play is sente), eliminate the follow-up play and re-evaluate.


/Example 1 /Example 2 /Practical Endgame Test 1


Miai Counting / Game Tree Pruning last edited by kb on November 18, 2008 - 17:47
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