Level Up

Level Up! is a series of Korean workbooks created to bring a novice player from 30kyu up to 10kyu. The series is written by Lee Jae-Hwan?, supervised by Yoo Chang-Hyuk 9-dan, and translated into English by Lee Seong-Geun? and Daniela Trinks. The author and translators are graduates of the Department of Baduk Studies at Myongji University. They are published by Baduktopia. This series is followed by the sequel Jump Level Up! which continues in taking the player from 10kyu to 1kyu.

The books begin with go fundamentals and help the learner grow into more advanced concepts as the volumes continue. Each volume is 168 pages long, and follows the same format. After a short glossary of go terminology (mostly English or Korean, with a occasional Japanese alternatives) appropriate for the volume, a brief episode of a serial manga introduces the volume, generally about eight pages long. The books continue with 20 lessons, each of which briefly introduces a new or review concept, and then drills the concept with 24-36 problems. Interspersed among the lessons are two or three short articles on go culture, especially in South Korea, and a number of “opening samples,” game records containing only the first 20-35 moves of a game. The book concludes with three 20-problem tests to help the student assess her mastery of the concepts contained in that volume.

While the volumes emphasize capturing problems, tesuji, and life and death situations, a strong attempt is made to include good haengma, opening, endgame, and even basic strategy. Basic joseki, beginning with the starpoint, are introduced in volume 8, with emphasis given to the purpose for each move, or at least the haengma used for each. Review volumes are additionally available for use after every fifth study volume; these use the same structure as the regular books, less the manga episode.

The answer keys for the problems are not part of the books themselves, but are instead made available as PDF files on the publisher’s website. Unfortunately, they are plagued by frequent proofreading errors, showing a different problem in the answer key than the one given in the book itself. This, coupled with many grammatical errors in the English translation makes the books occasionally burdensome, but these problems never preclude the books’ clarity. Clearly intended for a younger audience, these books will help the very beginner of any age to advance quickly, especially in local-area fighting on the board.

Ten volumes, along with two review volumes, and one answer book are currently available in English, as of November 2012. Slate and Shell is no longer selling them, but they are available from Yellow Mountain Imports.

Answers to Level Up 1-10 and Review 1-2 [ext] http://baduktopia.co.kr/asapro/board/list.htm?bn=pdf

Book curriculum level ranking and contents:

Level Up 1 - 30-28 kyu

Contents and Educational Effect

  • Capturing & Saving 1
    Learning how to capture and save stones - Spatial Sense
  • Capturing & Saving 2
    An insight into the surroundings of a stone - Spatial Sense
  • Capturing & Saving 3
    How to capture inside the opponents territory - Spatial Sense
  • Both Sides in Dansu
    In case of both sides in Dansu you should capture first - Spatial Sense
  • Liberty
    When capturing you should block only the liberties - Spatial Sense
  • Baduk Board Terms
    Recognizing the composition of a baduk board - Memory
  • Connection
    Studying the importance of connecting - Spatial Sense
  • Cut
    For capturing the opponents stones start with cutting - Spatial Sense
  • Dansu Toward the Dead Line
    How to drive into the direction with few a ways out - Thinking Power
  • Dansu While Cutting
    Understanding that the liberties are reduced if you cut - Thinking Power
  • Dansu Toward Your Own Stones
    You should know how to use your own stones - Thinking Power
  • Double Dansu
    Understanding the efficiency of a move - Thinking Power
  • Suicide
    Understanding one of the basic rules - Judgement Ability
  • Reducing Liverties
    A capturing race starts by reducing liberties - Math Ability
  • Beware of Jachung (Taking your own liberties)
    Understanding the concept of Jachung - Math Ability
  • Reducing Outside First
    Start reducing the outside liberties in a capturing race - Math Ability
  • Reduce and Cut
    Reduce liberties by cutting - Math Ability
  • Opponents Thoughts
    Understanding the concept of answering a move - Judgement Ability
  • Ladder
    Understanding the efficiency of reducing liberties - Spatial Sense
  • How to Answer
    Understanding the basics of the answering method - Judgement Ability
  • Baduk Rules - General Knowledge
  • Playing Baduk During a Surgery - General Knowledge
  • Opening Example - Strategy
  • Baduk Around the World - General Knowledge
  • Level Test - General Thinking

Level Up 2 - 28-26 kyu

Contents and Educational Effect

  • Capturing & Saving
    Learning how to capture and save stones - Spatial Sense
  • How to Play Dansu (Atari)
    Playing the proper dansu (atari) in various situations - Thinking Power
  • Beware of Jachung (Taking your own liberty)
    Understanding and avoiding Jachung - Thinking Power
  • Can your Stones Escape?
    Determine if your stones can escape or not - Judgement Ability
  • Which Stones to Capture?
    Don't capture stones that are already dead - Judgement Ability
  • Which Stones to Save?
    Don't try to save stones that are already dead - Judgement Ability
  • Line and Corner Baduk Terms
    Remember the lines to make territory - Memory
  • Where to Play Dansu (Atari)
    Capture stones by playing dansu in the proper direction - Thinking Power
  • Capturing Race (Review)
    Liberty fights in several situations - Math Ability
  • Reduce Liberties while Cutting
    Understanding that the liberties are reduced if you cut - Math Abilitiy
  • Blocking the Way Out
    Reducing liberties while blocking the escape route - Math Ability
  • The 2nd Eye
    Understanding that you can live with 2 real eyes - Thinking Power
  • Capture to Live, Save to Capture
    Capture to save your stones or save to capture White - Thinking Power
  • Two Adjacent Points Die
    Understanding that 2 adjacent points do not live - Thinking Power
  • Ladder
    Capture stones in a ladder - Spatial Sense
  • Ladder From Weak Stones
    Capture stones by ladder from weak stones - Spatial Sense
  • Ladder Breaker
    Learn to avoid ladder breakers - Spatial Sense
  • Net - 2 Liberties
    Capture stones without playing dansu (atari) directly - Spatial Sense
  • Chokchoksu
    Use 3 different vital points to capture stones - Math Ability
  • How to Answer
    Understanding the basics of the answering method - Judgement Ability
  • Glossary
  • How to Study Baduk as a Beginner - General Knowledge
  • If You Want to Play Baduk Well - General Knowledge
  • Studying Baduk at University - General Knowledge
  • Opening Samples - Strategy
  • Level Tests - General Thinking

Level Up 3 - 26-24 kyu

Contents and Educational Effect

  • Capturing & Saving
    Find stones to aim for and capture or save them - Spatial Sense
  • Finding Stones To Aim For
    Find stones to aim for and then reduce their liberties - Judgement Ability
  • Increase While Decreasing
    Increase your liberties while decreaing their's -Mathematical Ability
  • False Eye & Continuous Dansu
    3 vital points before studying false eyes - Mathematical Ability
  • Continuous Dansu
    Capturing stones with continuous dansu - Mathematical Ability
  • Helping the weak stones
    Help your weak stones while reducing liberties - Mathematical Ability
  • Connection
    Connected stones are easy to save - Spatial Sense
  • Cut
    Cut stones are easy to capture - Spatial Sense
  • Strong & Weak Stones
    Connections are strong while cut stones are weak - Judgement Ability
  • Life and Death (review)
    Using basic knowledge to capture or save groups - Thinking Power
  • 3-Point Eye Shapes
    Knowing the 3-point eye shapes capture or save stones - Thinking Power
  • 4-Point Eye Shapes
    Knowing the 4-point eye shapes capture or save stones - Thinking Power
  • 5-Point Eye Shapes
    Knowing the 5-point eye shapes capture or save stones - Thinking Power
  • Live & Dead Shape
    Being able to tell if your group is dead or alive - Judgement Ability
  • Understanding Life and Death
    Being able to tell if it's worth it to play in an area - Judgement Ability
  • Approach and Enclosure
    Defend your corner territory or attack the opponent's - Memory
  • Blocking Direction
    Knowing the porper way to block to capture - Value Judgement
  • Escaping Direction
    Knowing where to escape to live - Judgement Ability
  • Net - 3 Liberties
    Capture stones with 3 liberties by surrounding them - Spatial Sense
  • How to Answer
    Finding the best answer in real game situations - Judgement Ability
  • Baduk in Asian Olympics 2010 - General Knowledge
  • How to play Baduk well - General Knowledge
  • Baduk grading system - General Knowledge
  • Professional player Lee Chang-Ho - General Knowledge
  • Level test - General Thinking
  • Opening example - Strategy

Level Up 4 - 24-22 kyu

Contents and Educational Effect

  • False Eye By Large Diagonal
    Make a false eye by playing the large diagonal's vital point - Thinking Power
  • False Eye by One-Space
    Make a false eye by playing the one-space jump's vital point - Thinking Power
  • False Eye by 2nd Line
    Make a false eye by playing the 2nd line's vital point - Thinking Power
  • False Eye by Throw-in
    Make a false eye by throwing in diagonally from the vital point - Thinking Power
  • False Eye (Review)
    Fully understanding the concept of false eyes - Thinking Power
  • Snapback by Large Diagonal
    Capture stones by throwing in to the one-space jump - Spatial Sense
  • Snapback by One-Space
    Capture stones by throwing in to the one-space jump - Spatial Sense
  • Snapback by 2nd Line
    Capture stones by throwing in at the 2nd line vital point - Spatial Sense
  • Chokchoksu by Large Diagonal
    Capture stones in chokchoksu by throwing in to the large diagonal - Math Ability
  • Chokchoksu by One-Space
    Capture stones in chokchoksu by throwing in to the one-space jump - Math Ability
  • Chokchoksu by Dead Line
    Capture stones in chokchoksu by throwing in at the dead line - Math Ability
  • Good and Foolish Dansu
    Don't automatically play or answer dansu - Judgement Ability
  • Beware of 3-Point Eye Shape
    Avoiding making a dead shape - Thinking Power
  • Making 3-Point Eye Shape
    Giving up stones to make a dead shape for your opponent - Thinking Power
  • 2 Birds With 1 Stone
    Capture 1 stone and make the 2nd real eye at the same time - Thinking Power
  • Inside Vital Point
    Capture the opponent by playing the inside vital point first - Thinking Power
  • Net to Your Stones
    Capture stones in a net using your own stones - Spatial Sense
  • Careful With Neutral points
    Beware of jachung when filling neutral points - Judgement Ability
  • Completing the Territory
    Finishing territorial borders during the endgame - Spatial Sense
  • How to Answer
    Finding the best answer for real game situations - Judgement Ability
  • Baduk at the World Mind Sports Games - General Knowledge
  • Opening example - Strategy
  • Baduk and brain development - General Knowledge
  • Level test

Level Up 5 - 22-20 kyu

Contents and Educational Effect

  • How to Play Dansu (review)
    Playing Dansu properly depending on the situation - Thinking Power
  • Direction to Drive Stones
    Capture stones by driving them where they can't escape - Thinking Power
  • Good and bad Move
    Understanding Jachung and being aware of it -Judgement Ability
  • Approach, Enclose and Extend
    Review all about the capturing race - Memory
  • Heart ladder
    Reviewing the ladder and having fun with a special ladder - Spatial Sense
  • Net (review)
    Review all 3 net techniques - Thinking Power
  • Make False and Real Eyes
    Learning several ways to make a false or real eye - Thinking Power
  • Snapback (review)
    Review all 3 snapback techniques - Spatial Sense
  • Continuous Dansu and Chokchoksu
    Review all 3 techniques of both capturing techniques - Math Ability
  • Don't Capture False Eye Stones
    No need to capture or save false eye stones - Judgement Ability
  • 2 Birds With 1 Stone & inside First
    You need 2 separated real eyes to save your stones - Thinking Power
  • Attach? Bend! Bend? Extend!
    Learning the haengma after attaching or bending - Memory
  • Good and Bad Shape
    Realizing that a bulk of stones is no good - Judgement Ability
  • Reduce Key Stones First
    First reduce liberties of stones in capturing race - Judgement Ability
  • Life by Vital Point First
    Situations that need the vital point first to live - Thinking Power
  • Death by Vital Point First
    Situations that need vital point first to kill - Thinking Power
  • Dual Life
    Be careful not to reduce the shared liberties - Math Ability
  • Connecting Moves
    Kepp your stones connected in actual game situations - Memory
  • Endgame
    Defend weak points to finish the game safely - Spatial Sense
  • How to Answer
    Find the best answer using what you have learned - Judgement Ability
  • Let's go to a Baduk tournament! - General Knowledge
  • How to extend - Spatial Sense
  • Opening example - Strategy
  • Let's go to a Baduk Congress! - General Knowledge
  • Level Test - General Thinking

Level Up Review 1 - 20-18 kyu

Contents and Educational Effect

  • Capturing Race & Approach
    Reviewing all about the capturing race - Math Ability
  • Life and Death & Next Move
    Review all about life and death - Thinking Power
  • Capturing Race & Enclosure
    Train to find stones to aim for - Judgement Ability
  • Life and Death & False Eye
    Making false eyes and real eyes in several situations - Thinking Power
  • Capturing Race & Connection and cut
    Understand how to drive stones - Math Ability
  • Life and Death & Next Move
    Finding the best move in the actual game - Thinking power
  • Capturing Race & haengma
    Understanding the way of Haengma - Math Ability
  • Life and Death & False Eye
    Find the vital point and make real eyes and false eyes - Thinking Power
  • Capturing Race
    Properly capture stones depending on the situation - Math Ability
  • Life and Death & Next Move
    Don't save or capture false-eye stones - Thinking Power
  • Capturing Race & Extension
    Use many techniques to capture stones - Math Ability
  • Life and Deeath & How to Answer
    Anaswer correctly by saving or capturing stones - Judgement Ability
  • Capturing Race & Connection
    Review the proper connection to save your stones - Math Ability
  • Life and Death & False Eye & next Move
    Making or taking real eyes in complex situations - Thinking Power
  • Capturing Race & Haengma
    Capturing stones in complex situations - Math Ability
  • Life and Death & How to Answer & Next Move
    Answer correctly by saving or capturing stones - Judgement Ability
  • Endgame
    Completing the territory and reinforcing at weakpoints - Spatial Sense
  • Life and Death & False Eye & Next move
    Make false or real eyes in actual game situations - Thinking Power
  • Capturing Race & Extension
    Capturing stones in diverse situations - Math Ability
  • Life and Death & How to Answer
    Answer correctly by saving or capturing stones - Thinking Power
  • If you want to play Baduk well - General Knowledge
  • The invention of Baduk - General Knowledge
  • Opening example - Strategy
  • Blood Vomiting Game - General Knowledge
  • Level test

Level Up 6 - 20-18 kyu

Contents and Educational Effect

  • Direction to Dansu (Atari)
    Practice how to play dansu by reviewing the concepts - Thinking Power
  • Prepare or Capture Before Filling Liberties
    Be patient before filling the liberties - Thinking Power
  • Ladder (Review)
    Reviewing 3 types of ladder - Thinking Power
  • Net (Review)
    Reviewing 3 types of net - Thinking power
  • Capture or Extend?
    Realizing that you cannot win if you always capture - Judgement Ability
  • Don't Play Inside Living Groups
    Not playing inside groups that are not surrounded - Judgement Ability
  • Snapback (Review)
    Reviewing 3 types of snapback - Spatial Sense
  • Chokchoksu (Review)
    Reviewing 3 types of Chokchoksu - Math Ability
  • Life & Death (Review)
    Reviewing 6 concepts of life & death - Math Ability
  • Continuous Dansu (Atari)
    Reviewing 3 types of vital points to make a false eye - Math Ability
  • Making a False Eye and Real Eye
    Reviewing 3 types of false eyes - Thinking Power
  • False Eyes - Throwing-in Twice
    Learning how to make false eyes - Judgement Ability
  • Snapback - Throwing-in Twice
    Learning how to use snapback - Thinking Power
  • Chokchoksu - Throwing-in Twice
    Learning how to use chokchoksu - Thinking Power
  • Don't Play Dansu (Atari) Thoughtlessly
    Not playing Dansu at stones you cannot capture - Thinking Power
  • Four Types of Haengma
    Leaning how to use the four basic types of Haengma - Thinking Power
  • Next Move
    Think about the strongest move in your actual games - Spatial Sense
  • Life & Death and Capturing Race
    Reviewing all about Life & Death and capturing race - Judgement Ability
  • Size of Endgame Moves
    Playing the biggest move in the endgame - Spatial Sense
  • How to Answer
    Finding the best answer in your actual games - Judgement Ability
  • How to study Baduk with this book - General Knowledge
  • Opening samples 1, 2 & 3 - Strategy
  • Opening samples 4, 5 & 6 - Strategy
  • Popular baduk comic Hikaru No Go - General Knowledge
  • Leve test - General Thinking
  • Glossary - General Knowledge

Level Up 7 - 18-16 kyu

Contents and Educational Effect

  • How to Reduce Liberties
    Reducing liberties while making territory - Spatial Sense
  • How to Increase Liberties
    Winning a capturing race although having less liberties - Math Ability
  • Avoid Ladder Breakers
    Capturing stones by avoiding ladder breakers - Spatial Sense
  • Diagonal Move Net
    Capturing stones in a net by using our own stones - Spatial Sense
  • Capturing and Saing Key Stones
    Importance of stones at the vital point of false real eyes - Thinking Power
  • Make a Living 4-Point Eye Space
    Learning three living 4-point eye spaces - Thinking Power
  • Stretching Haengma
    Stretching in order to save energy - Memory
  • Next Move
    Finding the best move in your actual games - Judgement Ability
  • Various Capturing Techniques (Review)
    In various situations use the proper technique to capture - Spatial Sense
  • The Tiger's Mouth Vital Point
    Making an eye at the tiger's mouth vital point - Thinking Power
  • Approach, Enclosure & Extension
    Reviewing the basics of the opening - Memory
  • Snapback: Reducing Liberties From Behind
    Capturing in a snapback by reducing liberties porperly - Spatial Sense
  • Continuous Dansu (Atari) at the Dead Line
    Continuous Dansu by throwing-in or just at the dead line - Thinking Power
  • Blocking Move
    Studying several kinds of blocking moves - Memory
  • Life & Death (Review)
    Reviewing all previous learned Life & Death contents - Thinking Power
  • Punishing an Overplay Cut
    Learning how to punish the opponent's overplay cut - Judgement Ability
  • Living or Capturing by Pae (Ko)
    If just living is not possible, make a Pae (Ko) - Thinking Power
  • Open & Closed Territory
    Defending your territory by closing the door - Spatial Sense
  • Endgame
    Finding the most effecient moves in the endgame - Judgement Ability
  • How to Answer
    Finding the best move in your actual games - Judgement Ability
  • Glossary - General Knowledge
  • In Einstein's footsteps (1) - General Knowledge
  • Opening samples - Strategy
  • In Einstein's footsteps (2) - General Knowledge
  • Level test - General Thinking
  • Opening Sample - Strategy

Level Up 8 - 16-14 kyu

Contents and Educational Effect

  • Capturing Techniques
    In each situation choose the right way to capture stones - Spatial Sense
  • Play Dansu (Atari) and Then Capture Stones
    Raising the ability of reading 3 moves ahead - Math Ability
  • Play Dansu (Atari) and Then Capture in Net
    By reading 3 moves ahead you can capture in a net - Spatial Sense
  • Life and Death (Review)
    By reviewing Life and Death get one basic ability - Thinking Power
  • Connection
    Learn 3 kinds of connections to use them in actual games - Spatial Sense
  • Cut
    learn 3 kinds of cuts to use them in actual games - Spatial Sense
  • Using Paired Moves (Miai)
    Learning the concept of miai to save your stones - Thinking Power
  • Vital Point First
    Capture stones by first playing inside at the vital point - Thinking Power
  • Starpoint Pattern (Joseki) 1
    Study a pattern (joseki) easily by learning basic principles - Memory
  • Next Move
    Finding the best move in your actual games - Judgement Ability
  • One Eye versus No Eye
    Realizing that making one eye can win a capturing race - Math Ability
  • Making Living 4-Point Eye Shapes
    Reviewing 3 kinds of living 4-point eye shapes - Thinking Power
  • Snapback (Reveiw)
    Reviewing 2 techniques of capturing by snapback - Spatial Sense
  • Continioius Dansu (Atari) -Review-
    Reviewing 2 techniques of continuous dansu (atari) - Thinking Power
  • Extension - open or Closed Door
    Extending while thinking about the next move - Math Ability
  • Starpoint Pattern (Joseki) 2
    Study pattern (joseki) 2 easily by learning basic principles - Memory
  • Life and Death & Capturing Race (Review)
    Reviewing both concepts in various situations - Thinking Power
  • Living and Capturing by Pae (Ko)
    Making Pae (Ko) if you cannot just live/capture - Thinking Power
  • Endgame
    Completing the territory more efficiently - Judgement Ability
  • How to Answer
    Finding the best move in actual games - Judgement Ability
  • Glossary - General Knowledge
  • Learning Baduk and IQ development - General Knowledge
  • Opening samples - Strategy
  • Korean professional tournaments - General Knowledge
  • Level tests - General Thinking
  • Opening Samples - Strategy

Level Up 9 - 12-10 kyu

Contents and Educational Effect

  • Finding the Key Stones
    Improving the ability to find the important stones - Judgement Ability
  • Capturing an Saving the Key Stones
    Capturing or saving the important stones - Judgement Ability
  • Dansu and Then Capture
    Reading 3 moves in order to capture stones - Math Ability
  • Taking and Choking the Weak Point
    Realizing the vital point by finding the weak point - Thinking Power
  • Kinds of Connections
    Following the shape, choosing the porper connection - Memory
  • Starpoint Joseki (Pattern) 3
    Understanding the pattern by learning haengma - Memory
  • Snapback by Hane
    Do not just take the stones out but capture by snapback - Spatial Sense
  • Where to Throw-in
    Find the vital point and make real eyes and false eyes - Math Ability
  • Capturing Race
    Properly capture stones depending on the situation - Spatial Sense
  • Making a False/Real Eye
    Making a false or real eye in various situations - Thinking Power
  • Where to Make an Eye
    Living by making an eye at the urgent place first - Thinking Power
  • Where to Take an Eye
    Capture by taking an eye at the urgent place first - Thinking Power
  • Starpoint Joseki (Pattern) 4
    Learning to sacrifice stones - Memory
  • Is a Cut/Hane/Block Possible?
    Practice situations that often appear in actual games - Judgement Ability
  • Capturing Techniques
    Choosing the proper technique to capture stones - Math Ability
  • Be Careful with the Nose Attachment
    Avoid the nose attachment if you cannot capture - Judgement Ability
  • Next Move
    Preparing the actual game by studying fights - Spatial Sense
  • Life and Death & Capturing Race
    Practice previous learned concepts - Thinking Power
  • How to Play the Endgame
    Raising the endgame ability in various situations - Judgement Ability
  • How to Answer
    Finding the best answer in your actual games - Judgement Ability
  • Glossary - General Knowledge
  • The US Go Congress - General Knowledge
  • Opening samples - Strategy
  • Learning Baduk and emotional quotient - General Knowledge
  • Let's think before playing the next move - Attitude
  • Level tests - General Thinking

Level Up 10 - 12-10 kyu

Contents and Educational Effect

  • How to Increase Your own Liberties
    Learn how to gain liberties in various situations - Math Ability
  • How to Reduce the Opponent's Liberties
    Learn how to reduce liberties in various situations - Math Ability
  • Finding, Capturing and Svaing the Key Stones
    Learn to find the important stones - Judgement Ability
  • Making and Beware of the 4-Point Eye Shapes
    Practicing to recognize living and dead eye shapes - Thinking Power
  • Using Sacrifices and False Eye Life & Death
    Learn how to use sacrifices to save your stones - Thinking Power
  • Starpoint Joseki (Pattern) 5
    Understanding josekis through learning basic haengma first - Memory
  • Next Move
    Practice haengma in various actual game situations - Judgement Ability
  • Punishing Overplay Blocks
    Think carefully before blocking and punishing overplays - Thinking Power
  • Jachung by One-Point Jump on the 1st Line
    Learn how to make use of jachung in capturing races - Math Ability
  • Jachung by Diagonal or Stretching Move
    Learn how to make use of jachung in capturing races - Math Ability
  • Making a False Eye by Using Jachung
    Learn to make use of jachung in life & death situations - Thinking Power
  • One Eye versus No Eye
    Practice previous studied and new capturing techniques - Math Ability
  • Haengma (Review)
    Learn haengma to get good intuition about shapes - Memory
  • Capturing Methods
    Capturing stones in various situations - Math Ability
  • Dealing with Trick Moves
    Learn how to punish the opponent's trick moves - Thinking Power
  • 3-4 Point Joseki (Pattern) 1
    Understanding josekis through learning basic haengma first - Memory
  • The Crane's Nest and Dead Line Sacrifice
    Learn two more capturing techniques - Thinking Power
  • Life & Death and Capturing Race
    Capturing stones in various situations - Math Ability
  • Endgame and Pae (Ko) - Life & Death
    Practice your endgame skills and making a Pae (Ko) - Thinking Power
  • How to Answer
    Finding the best answer in your actual games - Judgement Ability
  • Glossary - General Knowledge
  • International Baduk Tournaments (1) - General Knowledge
  • Key Stones - Strategy
  • International Baduk Tournaments (2) - General Knowledge
  • Level Tests 1-3 - General Thinking
  • Opening Samples - Strategy

Level Up Review 2 - 10-8 kyu

Contents and Educational Effect

  • Capturing Race, Connection & Cut
    Review all about the capture race - Math Ability
  • Life and Death & Haengma
    Review all about life and death - Thinking Power
  • Capturing Race & Opening Principles
    Review capturing races that can appear in actual games - Math Ability
  • Life and Death & Next Move
    Study actual games on 13x13 boards - Thinking Power
  • Capturing Race & Block or Hane Possible?
    Review more and more difficult capturing races - Math Ability
  • Life and Death & Joseki (Pattern)
    Study confusing life & death situations - Thinking Power
  • Capturing Race & Connection
    Study confusing capturing races - Math Ability
  • Life and Death & Next Move
    Review all about life & death and study actual games
  • Capturing Race & Opening Principles
    Capture by net, snapback, chokchoksu, one eye vs. no eye - Math Ability
  • Life and Death & Next Move
    Review the life & death concepts and study actual games - Thinking Power
  • Capturing Race & Haengma
    Capture by using key point, jachung and sacrifice - Math Ability
  • Life and Death & Next Move
    Study life & death that use jachung and sacrifice - Thinking Power
  • Capturing Race & Joseki (Pattern)
    Study crane's nest, one eye vs. no eye and key stones - Math Ability
  • Life and Death by Ko & Next Move
    Study life & death by ko and learn how to handle overplays - Thinking Power
  • Capturing Race, Closing the Door & Invasion
    Capturing and realizing the importance of closing the door - Math Ability
  • Life and Death Shapes
    Learning not to capture already dead stones - Judgment Ability
  • Capturing Race & How to Answer
    Capture stones in confusing situations - Math Ability
  • Life and Death & Size of Endgame Moves
    Practice to evaluate the size of endgame moves - Math Ability
  • Capturing Race & How to Play the Endgame
    Capturing stones in diverse situations - Math Ability
  • Life and Death by Ko & Next Move
    Respond well against opponent's invasions in actual games - Thinking Power
  • Glossary - General Knowledge
  • Baduk etiquette - General Knowledge
  • One color baduk with a ghost - Baduk Legend
  • Learning baduk in Korea - General Knowledge
  • Level test - General Thinking
  • Opening samples - Strategy

Reviews


Level Up last edited by 76.169.91.252 on January 9, 2017 - 19:03
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