igoalone/Teaching

Sub-page of Igoalone

A summary of my teaching.

Old Material on top.


Shidogou Slaughter--Help?!?

[Diagram]
Shidogou no komi 1-10  

This is a game I played against basically my only "student" he refuses to take handicap (we learned together and were 12k even matched, then he quit for a bit and I kept on now its 9k vs 16k). I just removed komi to make it a one stone handi game, and he didn't care. I'm trying to play far more relaxed in this game, but I find it difficult to find a point that's useless enough that he won't follow me to it!

[Diagram]
Shidogou no komi 11-20  

Move eleven here made me happy. He usually doesn't play these pulling back, territory type moves (his main weakness). So I don't attack it. B3 is his favorite type of move, and so I took 4, intending to show him the full joseki for it. 5 is more urgent, and so I block at W6 hoping that he will just follow the pattern down on his corner too. 7 is an ok move (he tried first at A in another game we played from this position) and 8 is natural. 9 is odd, but I played 10 to let him decide how he wanted to proceed.

[Diagram]
Shidogou no komi 21-30  

He first tried a, but after I pointed out the sansan stone, he moved it to 1, with which I extended 2. 3 is odd, but I kept calm at four. five to create a Base, and six to help him strengthen it. 7-8 is a useless forcing exchange, but 9 is odder still. I invade at 10, forcing him to strengthen.

[Diagram]
Shidogou no komi 31-40  

1-4 are forced, and five shows his fighting spirit (finally!) 6 is an asking move about how he wants to fight, and like usual these days he backs off. 8 defends a vital point to give him sente. 9 is odd, I take 10 to see his continuation.

[Diagram]
Shidogou no komi 41-50  

He defends the cutting point wisely; however, he's going to have to work hard to make the influence work. I expected B7 would come, but I had prayed that a would be played first. I wish I had found a kinder move for 10. Maybe sacrificing the corner and taking b instead?

[Diagram]
Shidogou no komi 51-60  

B1 is unfortunate in both what it forces (and I should have not played) and in being too late. 6 is an attempt to strengthen him, and it works well...

[Diagram]
Shidogou no komi 61-70  

Until he makes the thinko of 1, which he didn't want to take back, thinking that he had taken back too many moves already. I played W2 , although I should have tenuki'd. 3 is too low, and 4 again shows my unfortunate bullyness here. W6 was better at a, considering my goals. B7 is too low, but in the right direction. 8 and 10 to help him build power.

[Diagram]
Shidogou no komi 71-80  

W2 literally asking to be attacked, or for him to defend I don't care! B3 is great, and I give him 4 so he has a running group to attack. B5 is wonderful, as it develops, strengthens and attacks. W6 joseki. B7 is odd, and W8 is an overplay. He simplifies with B9 and I comply.

[Diagram]
Shidogou no komi 81-90  

W2 saves the group, but it still is vulnerable to his second line stone. W4 I had hoped he'd block at a, or even b , and press an attack. 5 requires 6, and 7 is good. I tenuki to 8, and he responds. 10 is agian to get him to connect and build me a running group.

[Diagram]
Shidogou no komi 91-98  

91 connects him up, and I make myself heavy at 2. 3 offers a ko, and I reach to far at 4. 5 should have been at 7. I capture at 6 and he doesn't defend! Gah! I take 8 to show him why he should have. The problem is now that I'm super ahead. he's got weaknesses all over the board. How do I pull back my strength and at least let him catch up?? Even if I hadn't butchered him in the corner, I'm still winning, and I need this game to be closer.


Teaching: Lateley as I have been studying several people have asked to be taught. Most notably in the past week, two people (young school students) wanted to learn. Being without internet access, I could not use sensei's to help me create a method, so here's what I came up with on my own. "The Corner Game"

[Diagram]
The Corner Game  

I gave the students four stones, and told them to defend the corner (don't let me take the corner). Play usually went as per the diagram(s).

[Diagram]
The Corner Game  
[Diagram]
The Corner Game  

I made sure to show them the sansan invasion in the uppper corner, and they (without variation) made the cut. I didn't get into that beautiful pattern, but after this I went back to each corner and asked them what they got and what I got, and if it was fair. They seemed to get the idea that the outside could be worth things too.

Afterwards I played a nine stone game, making no special exertions, and I gave them one question to ask themselves: Where do I want space? One student's game went as follows (as far as I recorded it).

[Diagram]
19x19 diagram  
[Diagram]
19x19 diagram  
[Diagram]
19x19 diagram  
[Diagram]
19x19 diagram  
[Diagram]
19x19 diagram  

Not bad for his second game/lesson ever! Full list of questions that I gave them (based on what I could remember of the TrilogyofTrilogiesforBeginners: 1. What was my opponent's last move? (Do I need to answer it?) a. Where does it want space? (Is that space too big?) b. Did he punch me? --> Wrap Around c.Did he wrap around? --> Pull back


igoalone/Teaching last edited by igoalone on July 3, 2013 - 17:59
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