Hikaru Problem 6 / Solution

Sub-page of HikaruProblem6

Hikaru no Go Problem 6 Solution

[Diagram]
Black to play  

Where does Fujiwara-no-Sai tell Hikaru Shindo he should play, instead of at a, and why? Post your analysis here!


HolIgor: Isn't Hikaru an insei by that time? This makes him about 6d Japanese. Does he still make such mistakes? :(

Seriously though, I don't know what level is this problem but it is far above my understanding of the game. I will try to think about it and come with the best move, but the chances are small.

This is where games are won or lost. In the positions when one of the sides does not have a clue.

Ten days later. I looked in the book, I saw the answer, but unfortunately I can't read Japanese, so I have no choice but to wait for the translation (or learn Japanese, which is faster). The problem is that I am not convinced, I don't really feel that this way the flow of the game will be better. What are your comments, Dave?


[Diagram]
Black to play  

My first idea was enclosing the bottom group, thus cutting the two white groups on a large scale. But then I feel that White's ikken tobi gives him an easy game.

So in order not to make life too easy for White, I'd vote for an aggressive boshi. Black 2, that is.

--Dieter


Since Dave hasn't posted his solution I will sell the secret and say that Sai likes ogeima at tengen. It would be interesting to read why.


Dieter: I see ... Here is my guess why:

[Diagram]
Black to play  

Maybe this is too loose play as play by White, but it is she who gains momentum. Alternatively: 4 at a: White is strong, Black is too tight.


[Diagram]
Black to play  

If instead ogeima, it is Black who gains momentum and builds a moyo.


DaveSigaty: Basically this problem has to be considered something of a trick question (but no apologies for posting it :-). No continuations are given in the story to illustrate Sai's choice. However, I think that this discussion has a profound point for every student. As mentioned on the problem page, Sai is thinking about Hikaru's desire to get stronger when Hiraku plays the small knight's move. He tells Hikaru, "Not the small knight's move but the large knight's move." Hikaru replies that the small knight's move is also not bad.

Sai then says that if we assume the large knight's move is a 100 percent move then the small knight's move is 99 percent. Until now (Dave - meaning in terms of Hikaru's development as a Go player, I think) we have considered the small knight's move to be good. If we play the small knight's move the continuation is easy to read out and it is difficult for a mistake to happen. On the other hand, with the large knight's move the follow up is complex and it is easy to make a mistake. But Hikaru has become strong enough to attempt this.

I think this is an important message (or reminder as the case may be :-) for people trying to improve. We can not get much stronger by simply exercising the skills that we already have. We have to constantly stretch ourselves to acquire new abilities and insights. We have to push harder and learn to handle the increased complexity and instability that naturally results.


Charles The answer given is also a good example for haengma.


[Diagram]
Why not cut?  

TakeNGive (10k): I must be dense... why is Black's cut at J13 wrong? Is it because then White around c (then Black d) lets White have a big right side with something like e? (a = Hikaru's keima; b = Sai's preferred ogeima; 1 = what looks natural to TakeNGive.)


[Diagram]
What cut?  

--BillSpight

TakeNGive (20k): Oh. Thanks.

AlexanderYoshi (26k): "Don't push through the keima".


KarlKnechtel: My instinct actually is to avoid 'contact with the enemy' for now, and reduce White's ideas for invasions etc.

[Diagram]
Black to play  

Any of these moves occurs to me. Black a starts to make a huge moyo (but White can push in between a and the marked stone right away - so maybe z is better for that idea?). Black b builds the influence on the upper-right even further, while c aims to make quick territory there.

But the ogeima does look better than the keima to me, for a few reasons:

  • there's still plenty of room to connect on this board. The circled point is still tesuji to connect up the larger extension, and if white plays there the local situation is symmetric with Black to move.
  • It's running further ahead of the white stone, and not making such a direct attack.
  • Finally, there's just something mystical about playing at tengen...

Hikaru Problem 6 / Solution last edited by MrTenuki on November 21, 2007 - 19:04
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