When a friendly stone is already next to an enemy stone, a clamp is an attachment on the opposite side of that enemy stone.
Clamps can occur anywhere on the board at any stage of the game, as shown in the following examples.
The Japanese term for clamp, ハサミツケ (hasami-tsuke), means literally "pincer attachment".
Types of clamps:
When White plays at , Black continues at and in the knowledge that the clamp at is available. However, the point of including it in his book is as an example of good forcing moves - by White! The clamp is effective in that White cannot prevent Black from connecting. However, Takagi did not really consider how well White could do by using a sacrifice strategy.
He may not have known that thirteen years earlier (December 1974) Sakata Eio had beaten Kato in the 30th Honinbo League with the same sacrifice in the same corner position. (Thank you GoGoD CD and Kombilo :-)
White's turn at yields a free forcing move in the corner at before continuing with and then stopping Black cold with .
Finally White ends the play in the upper right in sente with and turns to to expand the upper left territory now backed up by White's new wall in the upper side. (Notice the fine example of a B2 Bomber)
This example demonstrates the basic clamp which can be a very powerful move. Indeed here it gives Black exactly what he wanted. Unfortunately he had not thought through the implications in this particular position well enough. As a result, the example is also a very good illustration of the resources at White's disposal. Black must have them in mind in choosing this type of clamp.
Note that White can not win by turning at after exchanging for . , , and make miai of a and b.
here is a useful tesuji which technically qualifies as a clamp, but might better be called an attachment underneath.