BenShoemaker/flounder

Sub-page of BenShoemaker

Flounder is the name of my future computer go program.

The basic idea is to create a random legal move player, and then filter against a rule or pattern. Also, using combinations of rules/patterns should be interesting.

Here are the basic strategies I plan to experiment with:

Capture
if there is an opponent stone in atari, capture it.
Escape
if some of my stones are in atari, try to escape capture.
Contact
play next to one of the opponent stones (tsuke).
Extend
play next to one of my stones (tsukenobi).
PlayNearby
play near the opponents last move (term?).
PlayFaraway
play away from the opponents last move (tenuki).
OpenSpace
play in the largest remaining open space.
Surround
try to surround an opponent stone(s).
Cap
try to cap an opponent stone (boshi).
Cut
try to cut two of the opponents stones.
Hane
to reach around an opponent stone.
Jumps
One and Two point jumps (ikken tobi, niken tobi)
MonkeyJump
play in monkey jumps from my stones.
KnightsMove
knight moves of various sizes (regular - Keima, large - Ogeima, very large - Daidaigeima)
Mirror
play the mirror image of opponents last move.
CornerSideMiddle
play at key points in corner, then side, then middle.
FourWalls
try to create four walls from the center point to each side.
Grid
try to create a grid over the whole board.
DiagonalGrid
try to create a diagonal grid over the whole board.
PriorityMap
a prioritized map of the whole board.
BalanceMap
a dynamically generated map isolating balance points between stones.

BenShoemaker/flounder last edited by Phelan on January 26, 2009 - 07:43
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
RecentChanges
StartingPoints
About
RandomPage
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Goproblems.com
Login / Prefs
Tools
Sensei's Library