4-4 point low approach three-space low pincer 3-3

    Keywords: Joseki, Shape, Tactics

Table of contents Table of diagrams
the joseki
Black should play ''a''
the marked white stone makes the difference
this is too good for white
another possible continuation
the clamp
ordinary aji-keshi
Black tries to fight - descend & cut
Black's tesuji does not prevent capture
Black is worse off again
White's other options
white descend + connections by both
Black's block
White captures a stone
ladder?
Black is captured
tesuji W2

The joseki

[Diagram]
the joseki  

This is joseki. Black keeps white low, and black+circle is ideally placed.


Timm(10k): Is it conceivable for black to cap the approach stone immediately ?

tapir: Yes, but it is a completely different thing then... see 44PointLowApproachCap


The overplay

[Diagram]
Black should play a  

tderz: Black a is now the needed move.
Either due to Black's confusion with a standard san-san-invasion without surrounding stones, OR due to greed, wanting to press White lower, Black sometimes plays inferior b.

However, due to the presence of white+circle, Black should not play b as in the plain 44Point33InvasionJoseki, otherwise ...


The Cut

Black should not play B3

[Diagram]
the marked white stone makes the difference  

because of the presence of white+circle, the cut at W8 becomes severe.
White can also clamp at c with W8.

[Diagram]
this is too good for white  

This diagram here demonstrates very bad tactics, Black splits himself.
The result is considered very good for white.

tderz: Also the strategy is bad & wary - if Black wanted to be consistent after his initial mistake black+circle, he could push further on with B5 at W8.
B7 is the so-called squeezing out the toothpaste-tactic
(pushing the opponent from behind - very inefficient for oneself).

[Diagram]
another possible continuation  

And this is no good either. black+circle is wasted. And what if the ladder is good for white?


The Clamp

[Diagram]
the clamp  

tderz: this clamp is the 2nd option for White to punish Black's overplay.

[Diagram]
ordinary aji-keshi  

tderz: in the mildest form, Black's overplay simply settles in an ordinary aji-keshi exchange B1-W2,
which is bad due to loss of

  • 1 ko-threat,
  • 1 liberty and an
  • 1 attacking option at p.
[Diagram]
Black tries to fight - descend & cut  

tderz: B1 and W2 are miai - for White!
This means that White is safe in either variation,
but Black is worse off in what derives from here now:

[Diagram]
Black's tesuji does not prevent capture  

tderz: B3 is a tesuji - but to no avail, as the simple good move W4 makes miai, again, of the captures at a and b.

[Diagram]
Black is worse off again  

tderz: If the tesuji above did not help, vulgar ataris do not do either.
After W8 the black stones are captured.


The Cut - part (2)

Black should not play B1

[Diagram]
White's other options  

tderz: Right at the start of Black's overplay, White can also consider to lure greedy Black into a trick variation - by playing c herself first.

[Diagram]
white descend + connections by both  

tderz: This would be a safe continuation for both - it even occurred at least once in professional play.

[Diagram]
Black's block  

tderz: Especially in handicap games, please note the exchange white+circle-black+circle,
such a continuation with the block B3, followed by cut W4 is more likely & frequent.

[Diagram]
White captures a stone  

tderz: After the vulgar atari B5 and cut-protecting tigermouth B7,
White is much better of than in any standard variant.

[Diagram]
ladder?  

tderz: Unsatisfied about above prospects, Black might consider B7 here, having a ladder in mind.
Immidiate W8 breaks a ladder and captures the three blocking stones.

[Diagram]
Black is captured  

tderz: Black has no escape

[Diagram]
tesuji W2  

tderz: If Black tries B2, then tesuji W2 captures Black even if black+square was at circle.


category:overplay


4-4 point low approach three-space low pincer 3-3 last edited by 50.23.115.116 on January 26, 2015 - 07:22
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