4-4 point low approach one-space low pincer, attach and crosscut

    Keywords: Joseki

Table of contents Table of diagrams
Crosscut
Black's options
Atari then extend
Atari then extend
Atari then extend
Atari underneath
Atari on the outside
Extend towards the top
Extend towards the left
White also extends to the left
White extends towards the bottom
White plays atari
Tesuji sequence
Black resists
Black resists
Black resists
Reasonable followup
Question
A running fight
Extend out

Starting Position

[Diagram]
Crosscut  


This page will discuss black's responses to W1. To see how this position emerged, please visit 4-4 point low approach one-space low pincer#1.


Options

Here are some options black might consider, please add any analysis you find relevant below

#4 #5 #1 #2 #3 #6
[Diagram]
Black's options  

[1]

Option A

[Diagram]
Atari then extend  


antic: This variation seems the most plausible for me. After B3, black will either atari at a or descend at b, depending on how white plays.

[Diagram]
Atari then extend  


If white W1, then black must descend at B2.


antic: The question I have is then, does black have to play a, or can he descend at b in sente?

JoelR: If Black b, then White a threatens to capture B2. Besides, after Black b, White tenuki, White can play for ko. If White will play this W1, then Black probably would rather have taken Option C.

[Diagram]
Atari then extend  


If white W1, then black must capture white+circle with B2.


antic: Does anyone think a is better here, instead of B2?

JoelR: I agree, B2 is more solid.


[2]

Option B

[Diagram]
Atari underneath  

[3]

Option C

[Diagram]
Atari on the outside  

The most common joseki is to play this sequence. Black first forces with two atari's and then plays B5. This threatens to capture at W6, so white defends by playing W6. White can play a first, but when black responds at b, white must play W6 after all. White can play this to create a cutting point though. B7 threatens to capture again, so white must play W8, after which black plays B9 to defend the cutting point.

Since white's corner is more enclosed than it would be if white had origininaly invaded at 3-3, this isn't played much.

Bill: Most common? Joseki? Sez who? Evidence, please.


antic: Yeah, I find these assertions dubious, at best.


eisit: Yes this is not joseki, it's good for black. But the white hane in the beginning was a trick move, so it is normal for black to get a good result if he plays correctly.


[4]

Option D

[Diagram]
Extend towards the top  

[5]

Option E

[Diagram]
Extend towards the left  

It is very hard for whit to find a good response after B1. There is a good sequence here, but it requires white to find two tesuji. Each of the moves a, b and c looks promising, but the result is sub-optimal. We will discuss these moves before showing the right response.

tderz: I don't know what the right response is , and would also consider White 'd'.

[Diagram]
White also extends to the left  

If white also extends to the left, black has the belly attachment tesuji of B3. After B7, white's marked stone is captured and white+circle is cut of. This result is bad for white.

[Diagram]
White extends towards the bottom  

B3 is sente, because it threatens to play at a. W4 is insufficient to protect both this weakness and the white+circle stone. After B7, white's stones are captured and white is left with a bad result.

[Diagram]
White plays atari  

After W8, black has taken the corner and sente, white white is still without eyes. Black might consider attacking with a or playing along the top side to strengthen black+circle. This depends on the surroundings

[Diagram]
Tesuji sequence  

W2 is the tesuji that white is looking for. B3 is the most obvious response, but with the additional belly attachment tesuji at W4, white is safe.

Tapir: This looks impressive, but what happens if black resist at a?

[Diagram]
Black resists  

If black resists with B5, white plays W6. Now black can give atari at either of the points marked a, but neither will allow him to live or win the semeai.

[Diagram]
Black resists  

After W14, white wins the semeai

[Diagram]
Black resists  

Even when black creates an extra required approach move for white with B15 and B17, white still wins the semeai. After B23, w24 will be at white+circle and black is one liberty short

[Diagram]
Reasonable followup  

Black can followup like this, cutting of the white+circle stone while yielding the corner to white. a is an important move for either side, and might be played immediately.

[Diagram]
Question  

But what about this simple sequence? White can't play atari from any side and black wins the capturing race. -Yuna

Why does white need to descend at 4? White playing 4 at either 6 or 7, I think, forces black and allows white to play at 5 and escape. -Anonymous

This shows if White tries to kill the corner. White escaping isn't a good result if it abandons white+circle.

[Diagram]
A running fight  

White can play W1 and escape with both groups, Black having some trouble finding the next shape. If Black first pushes at 3, White a, Black 2, then W jumps to 4.

If White is not willing to assume a divided position, the crosscut is likely an overplay. (The option of atari at c in the first diagram in this section remains.) -Slarty


[6]

Option F

[Diagram]
Extend out  

4-4 point low approach one-space low pincer, attach and crosscut last edited by Slarty on April 7, 2012 - 19:59
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