3-4 point low approach two-space high pincer two space jump
This can turn into one of the pushing battle and counter-pincer joseki family. For that reason complex and interesting fights can happen: context (probably assume a 4-4 point for White in the upper right) is very important before deciding on a play like .
Of Black's next moves:
- at a is by far the most common, allowing White the counterpincer
- at b is a quite recent idea, being played currently
- at c is a large-scale joseki, famous but obsolescent except for a few lines
- at d used to be played in the 1960s, not really fashionable
- at e is a special technique to take the corner.