3-4 point low approach
Table of contents |
This gives an overview of 3-4 point low approach Josekis that have a page (or several pages) on Sensei's Library.
For each joseki a standard sequence is given (this is one of the more common ones, but need not be the absolutely most common one), and an overview of pages dealing with that joseki and its variations.
This approach has been researched for at least 400 years in Japan, so the number of variations in the books is large. The key ideas are these:
- if you aim is for tight, territorial play, then it is good;
- if your only aim is to settle quickly, then it is not good. A second play is required to finish the corner, making the 3-4 slower than symmetrical plays like 4-4 or 3-3;
- if you aim is for central influence or attacking play, then it is not so good.
The last point should be qualified, in the case of a counterpincer joseki strategy.
See 3-4 approach, high or low for comparisons of the common approach moves.
Diagonal
- 3-4 point low approach diagonal
- at a: 3-4 point low approach knights move extension
- at b: 3-4 point low approach two space extension
- at c: Honte Lib 1
- see also: Shusaku fuseki
One-space low pincer
- 3-4 point low approach one-space low pincer
- at a, black b: Hamete
- at c: diagonal plays as non-standard
- tenuki: 3-4 point low approach one-space low pincer tenuki
One-space high pincer
- 3-4 point low approach one-space high pincer
- This variation (): 3-4 point low approach one-space high pincer knight's move
- at b: 3-4 point low approach one-space high pincer contact underneath
- See also: Driving Tesuji Problem 2 / Solution
Two-space low pincer
- 3-4 point low approach two-space low pincer
- tenuki: 3-4 point low approach two-space low pincer tenuki
- at a: 3-4 point low approach two-space low pincer diagonal
Two-space high pincer
- This variation ( here): 3-4 point low approach two-space high pincer diagonal
- at a: 3-4 point low approach two-space high pincer one-point jump
- at b: 3-4 point low approach two-space high pincer press
- at c
- black a, white d: BQM 82
Three-space low pincer
- 3-4 point low approach three-space low pincer
- at a: 3-4 Point, Low Approach, Three Space Low Pincer, Counter Pincer
- see also: High Vs Low Pincer
Three-space high pincer
- 3-4 point low approach three-space high pincer
- 3-4 point low approach three-space high pincer, two-point jump, tenuki
Upper attachment
Side attachment
Knight's move cap (not joseki)
The knight's move cap of White's 3-4 low approach is not joseki. For more information on this move see Tricks in Joseki.