3-4 point Josekis

    Keywords: Opening, Joseki, Index page
BQM504 34pointjosekis#toc2 34pointjosekis#toc4 34pointjosekis#toc3 34pointjosekis#toc5 3-4 point distant very high approach 3-4 point low approach from the wrong direction 3-4 point distant high approach from the wrong direction 3-4 point very distant high approach from the wrong direction

This page is the start page for many 3-4 point joseki. For many centuries, the 3-4 point has been the most common way to start a game. Over the ages, many joseki have appeared for approaching the lone stone.

The 3-4 point aims at balancing territory and influence. It looks forward to local development to form a corner enclosure. See 3-4 approach, high or low for discussion regarding how to choose an approach move. The most common approach moves for White are:

  • a The Low approach
  • b The high approach
  • c The distant Low approach
  • d The distant high approach

Less common are e, f, g, and h. The approaches at x and y are commonly regarded as mistakes.

If Black has the next move in this corner, then Black can make a 3-4 point enclosure.


Table of contents

Approach moves (73%)

Low approach (36%)

Before about 1970, the knight's move shown here was the standard way to approach a 3-4 point. White aims to challenge black's claim to the corner territory. The most common replies are pincers, often leading to complicated joseki. (See high vs low pincer for discussion on choosing which pincer to play.)

For an overview of variations, see 3-4 point low approach. For more detail on a specific move, click on the letter in the diagram.

3-4 point low approach one-space low pincer 3-4 point low approach two-space low pincer 3-4 point low approach three-space low pincer 3-4 point low approach upper attachment 3-4 point low approach shoulder hit 3-4 point low approach one-space high pincer 3-4 point low approach two-space high pincer 3-4 point low approach three-space high pincer 3-4 point low approach diagonal Noseki 5 3-4 point low approach keima 3-4 point low approach two space extension 3-4 point low approach tenuki
[Diagram]
Low approach  

B2 at


High approach (45%)

The high approach to the 3-4 point is a modern tactic, aiming to build influence. For an overview of variations, see 3-4 point high approach. For more detail on a specific move, click on the letter in the diagram.

3-4 point high approach, kick 3-4 point high approach inside contact 3-4 point high approach one-space low pincer 3-4 point high approach, thrust 3-4 point high approach one-space high pincer 3-4 point high approach two-space high pincer 3-4 point high approach three-space high pincer Compromised diagonals and joseki 1 3-4 point high approach outside contact 3-4 point high approach low extension 3-4 point high approach, keima 3-4 point high approach large low extension 3-4 point high approach, ogeima 4-5 point 4-3 approach
[Diagram]
High approach  

B2 at


Distant low approach (10%)

The distant approaches allow black to take the corner territory easily, but avoid the violent fighting that can result from a pincer against a closer approach. For a context where the distant approach is commonly used, see Kobayashi fuseki.

For an overview of variations, see 3-4 point distant low approach. For more detail on a specific move, click on the letter in the diagram.

3-4 point distant low approach kosumi 3-4 point distant low approach, one-space low pincer 3-4 point distant low approach shoulder hit 34PointDistantLowApproachPincer#02 34PointDistantLowApproachPincer#01 3-4 point distant low approach tenuki
[Diagram]
distant low approach  

B2 at


Distant high approach (<5%)

For an overview of variations, see 3-4 point distant high approach. For more detail on a specific move, click on the letter in the diagram.

Light Play Example 1 3-4 point distant high approach, corner keima 3-4 point distant high approach, one-space low pincer 3-4 point distant high approach, shoulder hit Pushing battles in joseki 9 3-4 point distant high approach, side keima
[Diagram]
distant high approach  

B2 at


Unusual approach moves (<2% each)

BQM504 3-4 point distant very high approach 3-4 point low approach from the wrong direction 3-4 point distant high approach from the wrong direction 3-4 point very distant high approach from the wrong direction
[Diagram]
Unusual approach moves  

Approaches a-c are sometimes used against the Chinese fuseki, see 3-4 point approach from the wrong direction. The shoulder hit at e is not considered to be joseki. Click on the letters in the diagram for more information.


Enclosures (27%)

If white does not approach the corner, black will usually add a second stone to make an enclosure (but see Chinese fuseki). The most common enclosures are shown below; click on the letter for more details. For joseki arising from these positions, see 3-4 point enclosure joseki.

3453Enclosure 3463Enclosure 3454Enclosure 3464Enclosure 3446Enclosure
[Diagram]
enclosures  

B1 at


Statistics

Source for all statistics on this page is the latest update of MasterGo, containing around 48.000 professional games until early 2009. The distance setting was invariably 4. Here only a sample from 1988 until now was used to give the modern preferences. More on the big historical changes in the next paragraph.

Historical Change

For a long time the one space low approach was the standard play; it was played in over 90% of the cases between 1900 and 1910. When players tried new ideas in the 30s, first the distant approach became popular, in the period from 1934 to 1937 it was played in nearly each third case. Later on, this move lost in popularity gradually and is rarely played today, although Go Seigen advocated it recently. The one space high approach - today's standard move, started to gain attention in the mid-twenties and got popular slowly but steadily, and only fifty years later it became more popular than the low approach.

Bob McGuigan: I'm not sure these simple statistics tell the whole story. It would be more interesting to see what happens in positions where both high and low approaches are appropriate. For example, the high approach is often more appropriate in moyo-oriented games, the low approach in territorial games. In other words, whether the high or low approach is played depends on the larger scale position, not just on the corner.

tapir: No, it does not, but it should raise awareness about historical change in joseki choice right from the beginning. (When you first come across a 3-4 point and wonder what you can do after that and look in SL for ideas that is. Leaving you with a less rigid concept of Joseki) Even if it does not tell the whole story it is based on a database research though. Another background for this statistics is to help players keep in mind that the low approach is still a move to consider. (I know a lot of players, who never play it.)


3-4 point Josekis last edited by HermanHiddema on January 2, 2014 - 16:56
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